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Escape from the Ruins of Fortuna

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Devlog

  • Postmortem
    November 12, 2021 by catalmuete
    Postmortem Successes Implementing the dice system proved to be exciting and allowed us to add different kinds of rooms. Players have also really seemed to enjoy the random element. Adding different pu... Continue reading
  • Game Development Process and Notes from Playtesting
    November 12, 2021 by catalmuete
    Game Development Process: We started by imagining what kinds of mechanics we could implement into a point-and-click adventure game, and we came up with an idea of an escape room with a dice mechanic... Continue reading
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